Twister

interactive (game) installation game

2011

The project, Twister, adapts the classical twister game to a human sized -box which is formed as an interactive installation. The front and back sides of the box are open which not only allows the player to get in the play zone easily but also arouse the other viewer’s curiosity. However, the other potential players can only see the colorful buttons of twister that are positioned on the lateral sides of the box. The colorful buttons activate the video projection on the half covered top of the box behind which the speakers for sound installation are hidden. The only difference between the logic of the installation and the classical game can be explained as in the following: each color has given a number (red 5, blue 3 etc.) and while listening to the audible commands that are coming from one of the speakers on the top the player has to put his/her hands into the right numbered and colored button that is randomly assigned by the automatic system. Visitors enter into the box alone or as a couple at maximum. As they touch the colorful buttons depending on the audible commands, the buttons simultaneously trigger the audio and the video projection to change. This pattern gives the players the opportunity to experience their own accidentally produced narratives. Each colored button stands for one item group. For example, the red colored button activates the photographs/ videos of the city in which the work is exhibited to appear on the top; the yellow colored button makes various words to emerge on the top screen; the blue colored button triggers different sounds of the city and the green colored button activates audible words.